Total annihilation kingdoms units level up12/30/2023 This was covered well in one strategy page I have seen: Everyone talks about how useless Dragons are, but they do not realise that they need quite a few kills to be any good. "Jesus paid for our sins! Now lets get our money's worth!" I crushed the opposition in seconds with my Gold AJ I had spent the last thirty minutes training.īut then I was playing against the AI, as always. Instead, I'm saying that gaining unit veterancy can be fun, and rewarding. Yes, yes they are very devastating, but so was my Gold AJ.Īlright, alright, a large army of good, strong units can easily be the match of any Gold Sacred Dragon, or smaller army of Gold Tier 2 or 3 units, I'm not saying they would be better. Stick several Fire Demons at the back, and Fire Mages casting their level 3 spell in the middle of the group, and those forty Shock Troopers won't fair well. ![]() Alright, so forty Shock Troopers could do the same, but Shock Troopers can be killed pretty easily, especially with a large ground army of, say Blade Demons considering I was playing against Taros. After another thirty minutes, I had a Gold AJ which could kill Monarchs in under a minute. I orded them to guard my Sage, my Aerial Juggernaught had finished. Then I did another, the result? Two Super-Neo Dragons who can freeze most units in one shoot and burn them with their level 1 spell in two shots. I did, after freezing nearly every unit of my enemy. I spent nearly an hour one skirmish session while waiting for Garacaius to finish building for my Deity Evaluation trying to et a Neo Dragon up to Gold. The Tarosian Blade Demon, once Gold, can kill nearly all Tier 1 units in one swipe. The trusty Verunan Warrior, once Gold, becomes about as strong as Tier 2 units such as the Crusader. Weak units become stronger and more useful. Unlike TA, TAK really makes you sit up and notice when your unit gains Gold Shield Status, essentially becoming a 'Elite Veteran'. Units gain armour, speed, and firepower benefits as they progress through the three stages of experience. But TAK veterans should know that already. The total unit kill count, like TA, is shown to the left of the units status icon at the bottom of the screen. Cavedog also added three stages of experience: Bronze Shield, Silver Shield, and Gold Shield. The more gold a unit appears, the more experienced it is. ![]() Units visibly gain experience as they notch up kills by adding golden armour onto themselves. ![]() Thankfully TAK addresses that problem with a unit experience system which I'm sure many of you will agree works fairly well. The result was a promising feature that never saw the light of day on the battlefield. Enemy unit strength did not seem to play a part, and once the unit was a Veteran, there did not seem any point in keeping it since there were no blatantly obvious changes which could merit its usefulness. The Veteran units were in no way distinguishable from normal units, and it was too easy for a unit to score up five cheap kills by shooting Peewees or AKs and become a Veteran. It was supposed the make them more dangerous with increased armour and firepower, but like the storyline, it was another 'Back-of-the-box' affair which hadn't really been thought out properly. In the original Total Annihilation units could become 'Veterans' after scoring five kills in succession. ![]() This argument will not use examples, merely I will state what should be obvious, but in many cases is entirely forgotten. I should have carefully took notes, but there we go. I wanted to put forward a believeable argument for the topic, but I didn't plan it as well as I should and it fell flat. First off, I would like to apologise for the sh*t job I made on "Cost Isn't Important - Mana Consumption Is!".
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